Sunday, January 19, 2020

The Decline of Eve Camps on BigServer2 And More

The same four families have apparently lived on bigserver2 since the latest change on Friday (see edit below).  There's an essay on the One Hour One Life forums called "On The Decline of Eve Camps" (or something similar).  Basically, I suspect that families move more and more in the direction of civilization maintenance as time passes.  Will things change at some point and families migrate?

My understanding that One Hour One Life comes as intended as a game where every life feels unique.  Or at least many of those lives that one plays.  But does this happen with the same four families alive?

Is it a good sign when civilization building declines so much that civilization maintenance becomes far more prominent?

Informed players can use the custom server box in the settings tab to select a server like 'server4.onehouronelife.com' (2-15 are the other numbers for those servers) to have a greater probability of playing in an Eve camp or as an Eve out in the wild.  But, often times players on those servers get no children, or no grandchildren, and lineages usually are rather short.

A similar pattern of falling into a cycle of civilization maintenance happened during many periods of The Rift as I understand it.

Why is there so little between the bigserver2 context and the context of servers 2 through 15?  Why does this game tend to extremes like that?

Does there exist enough variety in all of this?

Edit: There did exist a new family, the Meagles on bs2 who came into existence on Monday morning. I've also changed the title to the decline of Eve camps from 'No More Eve Camps'.

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